Smashing Security podcast #090: Fortnite for Android, and the FCC’s DDoS BS

Industry veterans, chatting about computer security and online privacy.

Smashing Security #090: Fortnite for Android, and the FCC's DDoS BS

Fortnite players are told they’ll have to disable a security setting on Android, the FCC finally admits that it wasn’t hit by a DDoS attack, and Verizon’s VPN smallprint raises privacy concerns.

All this and much much more is discussed in the latest edition of the award-winning “Smashing Security” podcast hosted by cybersecurity veterans Graham Cluley and Carole Theriault, joined this week by David Bisson.

Smashing Security #090: 'Fortnite for Android, and the FCC's DDoS BS'

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Graham Cluley – @gcluley
Carole Theriault – @caroletheriault


David Bisson – @DMBisson

Show notes:

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Graham Cluley is an award-winning keynote speaker who has given presentations around the world about cybersecurity, hackers, and online privacy. A veteran of the computer security industry since the early 1990s, he wrote the first ever version of Dr Solomon's Anti-Virus Toolkit for Windows, makes regular media appearances, and is the co-host of the popular "Smashing Security" podcast. Follow him on Twitter, Mastodon, Threads, Bluesky, or drop him an email.

One comment on “Smashing Security podcast #090: Fortnite for Android, and the FCC’s DDoS BS”

  1. Vog Bedrog

    The approach to distributing Fortnite is not unique – the free trial of generative music app Wotja X can be downloaded from Google Play, but the full version must be purchased from Amazon's app store (probably as a result the free version has just 100+ installs, while the paid version is ranked #21,478 on Amazon and has no reviews – though I doubt Fortnite's approach will similarly kill their app for the reasons you mentioned).

    It's understandable that developers wouldn't want to pay Google's substantial cut – but for the convenience, app updates, security (not perfect obviously, but at least comfortable to users), promotion opportunities, and visibility to the user base, they at least get a certain value for their money. Again, Fortnite will likely succeed regardless – but more niche apps/developers would probably be wise not to treat this as some kind of precedent.

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